1/ Solana Firedancer transaction per second demo (from their presentation at Solana Breakpoint Con last year), 620,000 Transacti

08 Nov 2023, 23:37
1/ Solana Firedancer transaction per second demo (from their presentation at Solana Breakpoint Con last year), 620,000 Transactions per second. (Using ed25519 hash algorithm). Seems fast...

Same news in other sources

4
Arkham
ArkhamARKM #290
Telegram
08 Nov 2023, 23:57
The Arkham Platform is Now Available in Korean 🇰🇷 Arkham 플랫폼의 한국어버전이 출시되었습니다 🇰🇷 Login to Arkham, click on the language button on the top right of the platform and click on Korean. This will switch the platform from English to Korean. Arkham is now in: 🇬🇧English 🇨🇳Chinese 🇮🇹Italian 🇷🇺Russian 🇪🇸Spanish 🇹🇷Turkish 🇯🇵Japanese 🇰🇷Korean More languages to come.
The Arkham Platform is Now Available in Korean. Arkham 플랫폼의 한국어버전이 출시되었습니다.
The Arkham Platform is Now Available in Korean 🇰🇷 Arkham 플랫폼의 한국어버전이 출시되었습니다 🇰🇷 Login to Arkham, click on the language button on the top right of the platform and click on Korean. This will switch the platform from English to Korean. Arkham is now in: 🇬🇧English 🇨🇳Chinese 🇮🇹Italian 🇷🇺Russian 🇪🇸Spanish 🇹🇷Turkish 🇯🇵Japanese 🇰🇷Korean More languages to come. https://platform.arkhamintelligence.com
Covalent
CovalentCQT #4864
Telegram
08 Nov 2023, 23:57
The Covalent Network is delighted to share its new Ethereum-centric mission - to serve as Ethereum’s Wayback Machine. 🔥⏪ With Ethereum's adoption of rollups and protocol improvements like Danksharding and state expiry, data availability is undergoing a significant shift. In fact, it's introducing a new problem known as Long-Term Data Availability. We define that as “the sustained accessibility and availability of historical data on a blockchain network over extended periods of time.” The responsibility of providing this crucial data moves beyond the Ethereum core protocol, creating a vital need for a robust and decentralized solution. The Covalent Network is stepping up to this challenge, embracing a modular design to guarantee seamless access to comprehensive historical and real-time data for Ethereum. 🏆 We invite you to support the announcement of Covalent Network’s mission below. 🙌
The Covalent Network is delighted to share its new Ethereum-centric mission - to serve as Ethereum's Wayback Machine.
The Covalent Network is delighted to share its new Ethereum-centric mission - to serve as Ethereum’s Wayback Machine. 🔥⏪ With Ethereum's adoption of rollups and protocol improvements like Danksharding and state expiry, data availability is undergoing a significant shift. In fact, it's introducing a new problem known as Long-Term Data Availability. We define that as “the sustained accessibility and availability of historical data on a blockchain network over extended periods of time.” The responsibility of providing this crucial data moves beyond the Ethereum core protocol, creating a vital need for a robust and decentralized solution. The Covalent Network is stepping up to this challenge, embracing a modular design to guarantee seamless access to comprehensive historical and real-time data for Ethereum. 🏆 We invite you to support the announcement of Covalent Network’s mission below. 🙌 https://x.com/CQT_Network/status/1722402378341884033?s=20
XEN Crypto
XEN CryptoXEN #3325
Twitter
08 Nov 2023, 23:42
3/ ⬆️ Code we are considering for #XENBLOCKs
3/ Code we are considering for #XENBLOCKs.
3/ ⬆️ Code we are considering for #XENBLOCKs
XEN Crypto
XEN CryptoXEN #3325
Twitter
08 Nov 2023, 23:39
2/ Using same algorithm, similar transaction load on Rizen 7900 (Consumer grade node), almost 800,000 Tps to create signatures and 307,000 TPS to verify them. Would be twice as fast on dual cpu motherboard.(tests were done in C, Rust and GO):
2/ Using same algorithm, similar transaction load on Rizen 7900 (Consumer grade node), almost 800,000 Tps to create signatures a
2/ Using same algorithm, similar transaction load on Rizen 7900 (Consumer grade node), almost 800,000 Tps to create signatures and 307,000 TPS to verify them. Would be twice as fast on dual cpu motherboard.(tests were done in C, Rust and GO):